
The presentation of a half-created world in The Magic Circle is beautifully bleak in its aesthetic disparity, with intelligent application of color schemes and art styles to convey the disjointed state of the game world. That said, the game also features some puzzles that require creative solutions through the modification of your allies, which briefly allows you to make use of your hacking abilities.

This mechanic was the unquestionable highlight of The Magic Circle, so it was a real disappointment to see it cut short before you can play with it in a meaningful way.
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Unfortunately, the payoff for the time and effort spent exploring the map to assemble and upgrade these creatures is woefully lacking, as the game permanently disbands your entire menagerie before you know it. I eventually accrued a ragtag bunch of real oddballs, made up of fire-breathing cyber-rats, flying zombies and a whirlybird named Dave. By turning them into an ally, these creatures essentially become your faithful minions, able to do your bidding and follow you around throughout the main portion of the game. As a hacker, you can interact with the enemies and NPCs of the world and, through your game-breaking powers, can modify their behavior, abilities and even their means of movement. That said, The Magic Circle offers more meat to chew concerning gameplay, compared to other titles within the genre. There are some interesting messages conveyed on the relationship between the creator and their audience, and the responsibilities and dangers that follow, but these become lost in a muddled final act that keeps tries to say too much at the expense of any focused critical examination. The lofty and overwrought dialogue, especially towards the end, often fails to offer any meaningful commentary. Though the voice acting is strong and a majority of the referential jokes are amusing, The Magic Circle eventually becomes a little too “meta” for its own good.

Suffice to say, The Magic Circle holds plenty of twists and turns, and constantly changes up the gameplay alongside a narrative that quickly turns from a tongue-in-cheek parody to a mind-boggling work of meta-fiction. As events unfold, however, you gain the power to exploit and tamper with the game’s source code, which leads to all sorts of mayhem regarding both the story and the gameplay. For now, just know that you are a QA playtester in an unfinished video game that has been through development hell for the last ten years.
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The Magic Circle, which released last year on PC and has now arrived on the PlayStation 4, certainly justifies its place within this new category of video games but doesn’t quite compare to the impactful and thought-provoking experiences we’ve come to expect from these titles.Įxplaining the story of The Magic Circle is not only impossible, but it would spoil the best surprises of the game itself.

From Pony Island to The Beginner’s Guide, games about games development are starting to grow as a genre, which is great when you consider that most of them are sharp satirical works which offer new ways of understanding and playing video games themselves.
